EXAMPLES OF US CLUB RULES UTSA INTRAMURAL SPORTS

UTSA INTRAMURAL SPORTS WATER VOLLEYBALL RULES

TEAM CAPTAINS:
Team captains are responsible for picking up their team’s schedule and notifying their teammates on upcoming games. Team schedules will be available for viewing via the web at http://www.utsa.edu/recreation after 5:00 p.m. on the Friday after the captain’s meeting.
Team captains are responsible for informing their teammates of all Intramural Sports governing rules and policies.
The team captain is responsible for the eligibility of the team’s players.
Only the team captain may address an official, on matters of rule interpretations or to obtain essential information.
Team captains are responsible for their team and fans behavior before, during and after their game.
Team captains are responsible for any equipment given to them, such as team jerseys and team balls. (Team captains, you will be charged for the missing items).
In the event of bad weather, call the sports hotline at 458

PLAY.

ELIGIBILITY:

All UTSA students, faculty and staff are eligible to play intramural sports.

UTSA students must be enrolled in current semester (Example must be enrolled
in the Fall to play Fall sports)

Current and 08-09 varsity volleyball players are ineligible

2 club volleyball players per team
Faculty/Staff with a current Campus Recreation membership are also eligible to play intramural sports. Alumni and outside visitors are not eligible to participate. Team may add players until the last game of the regular season. Players must play in at least 1 game during the regular season to be eligible for the playoffs.
NO ID NO PLAY!
All participants must present their UTSA Banner ID to the Intramural
Staff on duty, in order to be eligible to play.

PLAYERS:
Players may play for only one men’s or women’s team and one co-rec team.
Switching from one team to another is not allowed (see DISIPLINE section).

Men’s and women’s teams consist of 4 players. A minimum of 3 players is needed to
start the game.
Co-Rec teams consist of 4 players, 2 men and 2 women. A minimum of th
ree is required to start the game.
Acceptable combinations of males and females included: 2M & 1W or
1M & 2W.
Maximum number of players per roster is 8.
Leagues include Men’s A, Men’s B, Co-Rec, Women’s, Fraternity, Sorority, and Residence Hall. If there are not enough teams to form a certain league, UTSA Intramurals reserves the rightto mix leagues.
All University games will be played by the winning Fraternity Team VS the winning
Residence Hall, then the winner will go onto to play Men’s A champion.

FORFEIT/DEFAULT POLICY:

If a team forfeits in regular season once, they will be ineligible for playoffs. (The only
exception is if teams play in all other games that season, the forfeit will be turned into aloss. The F sportsmanship grade will remain and will be averaged with the rest of the season). If a team forfeits twice, they will be dropped from play.

Teams will be contact after a forfeit to verify they are dropping from play.
After a team is dropped, the season will be rescheduled for the remaining teams
A Captain may call the IM Staff at 210-458-4174 or 210-458-7566by 12:00 noon on their game day (12:00 noon on Friday for SundayGames) to obtain a default and avoid a forfeit

Defaults may only be obtained via phone prior to the deadlines listed above.
a.

Teams that forfeit will notbe eligible for playoffs.b.
Teams that have two or more defaults will not be eligible for the playoffs.
If a team or player fails to report to the scheduled place by game time,
the supervisor will declare the game a forfeit.If both teams fail to report, the game will be scored as a double forfeit. In order to receive a win by forfeit, the team must have at least the minimum number in the lineup present and ready to play at gametime.

Grace Period

Any team not ready to play at game time shall be penalized in the following manner. Teams will be allotted a five (5) minute grace period. Every minute team is late will result in a point consequence specified in each sport rule handbook.
(Ex-5 minutes after game time –the game is forfeited, 10-0, to the team
ready to play.)
A team will be charged with a forfeit if an ineligible player is found to have checked
-in to play or participated in an official contest. If a team or teams playing engage in a fight, one or both teams will be forfeited and may be removed from the league. Decisions on whether or not a fight took place will be made by the IM Staff in charge. Their decision will be final.

GAME TIME/DEFAULTS/FORFEITS:

Game Time:Teams must have the minimum required players checked in and ready to play at game time.

Defaults:

A team may default by calling the Assistant Director of Intramurals at
210-458-7566 by noon on the day of their game or for Sunday games by 5pm on F
riday. Teams are allowed one default per season. A default is used when a team is unable to make their game. A default does not count against the team or interfere with their chances of making playoffs.

Forfeits:
A team not ready to play at game time shallbe penalized in the following manner.

For every minute the team is late to start, the opposing team receives 2 points.

At 5 minutes after game time –the game is forfeited, 10-0, to the team ready to play.
The forfeiting team will receive a “F” Sportsman ship rating for the game. A forfeit prohibits a team from making playoffs.

LEAGUE

FORMAT:
Leagues will consist of a 4 or 5 week of round robin + single elimination playoffs.
Tournament: Either Single or Double Elimination Tournament.
One forfeit during the tournament will disqualify the team entirely, regardless if the format is double elimination.All games will be self-officiated.
Any team that receives “C” or worse sportsmanship rating during the tournament
will not advance to the next round. (see SPORTSMANSHIP section)
EQUIPMENT:
Intramural Sports will furnish game balls. However, both teams may agree to use their own ball, as long as it meets regulations.
All participants must wear proper swimwear attire allowed by the Campus Recreation Center Pool. Participants may not wear jewelry. Participants may not cover up jewelry with tape, band-aids or other such items.Cast or splints (hard or soft) are not permitted
.
GAME FORMAT

Co-Rec:

The serving order must rotate male/female.A coin flip will determine who
serves first.

Co-Rec:

Teams playing with 2 men/1 woman will lose one point (but notthe serve) when males serve back to back. The server must stand near enough to be able to touch the back boundary anywhere across the court. The ball must be contacted with one hand on the serve –either underhand, sidearmor overhead. The ball may not be thrown or hit with two hands. The server must call out “Serve” or “Ready” or announce the score prior to serving. Let serves are legal. The serve may not be attacked.

Co-Rec

A Female has to be involved in 1 of the 3 hits before the ball isreturned over the net; exceptions if it is accidental.There are no restrictions on alignment or the placement of players.
Teams may sub any number of players on THEIR OWN SERVE.Teams have 3 hits to play the ball over the net.The back boundary, net poles, pool sides, and deck are out of bounds.
Players may not jump off of the step on the side of the pool.Players may not contact the net with any part of their body or clothing.
Teams will play best 2 of 3 games to 21 points(rally scoring), win by 2, cap at 25

Teams will call their own points. The Intramural Sports Staff will determine if points will be awarded on a disputed call or if the point will be replaye

d.

The Intramural Sport Staff on duty will have final authority on all rules and disputed
calls.

FORMAT FOR PLAYOFFS

All teams must have open availability for playoffs. You will not play on your
regularly scheduled season night, as this is impossible wi
th numbers of teams, various availabilities, facility space and limited time frames. Teams must be able to play on anynight and time. Games will only be
rescheduled due to rainouts. It is suggested you ensure your team has
plenty of players on the roster to avoid forfeits.
Playoffs will be seeded if possible. Sometimes, this can not be done due
to various reasons such as rainouts, uncommon opponents and forfeits. If
we are able to rank teams, it will be ranked in the following manner.
Overall record, sportsmanship, point differential. If ties exists, it will go,
points scored, points given up and then a coin flip.
SPORTSMANSHIP:

The Intramural staff on duty will grade all teams on their display of sportsmanship before, during and after the each game. Participating in Intramural Sports is NOT a right it is a privilege. Therefore, the Intramural Sports program reserves the right to take away that privilege from any team or individual that does not abide by the governing rules and regulations, as well as does not exhibit good sportsmanship and fair play.
Two unsportsmanlike penalties on the same player will result in disqualification from the game.The fourth unsportsmanlike foul by the same team results in forfeiture of the game.
Any player that is ejected for any reason must come in to speak to the Assistant Director of Intramural Sports before their next game. That player is not eligible to play until doing so. Minimum 1 game suspension!

SPORTMANSHIP RATING SYSTEM

UTSA Campus Recreation Department’s sportsmanship rating policy has been developed to protect the safety and equity of all participants and those affiliated with supervising our events.
“A”
Good Conduct and Sportsmanship
Team/fans cooperate fully with the supervisors and officials and show respect for opposing team members. The Team Captain has full control of his/her teammates/fans. If the captain converses with the officials about ruleinterpretations and calls he/she does so respectfully and calmly. A team winning a game due to a forfeit will receive an “A” sportsmanship rating.

“B”

Average Conduct and Sportsmanship

Team/fans complain about some decisions and or display minor dissent. These complaints may have been voiced verbally or non-verbally toward officials, opposing playersor opposing fans. The Team Captain exhibits major control over teammates and him/herself.
“C”

Below Average Conduct and Sportsmanship

Team/fans (on or off the playing area) show continuous or sustained verbal dissent towards officials, supervisors and/or the opposing team. The Team Captain exhibits minor control over teammates and him/herself. Teams that receive one unsportsmanlike penalty or technical foul during the game will receive no higher than a “C” rating. Each additional unsportsmanlike penaltywill result in the grade being lowered by one letter grade.

“D”

Poor Conduct and Sportsmanship

Team/fans complain excessively to officials and/or the opposing team. The Team Captain exhibits little control over teammates and him/herself. Teams that have a player ejected will receive no higher than a “D” rating.

“F”

Unacceptable Conduct and SportsmanshipTeam/fans are completely uncooperative. Team Captain has no control over team, fans, and/or him/herself. Teams that have multiple players ejected, receives three unsportsmanlike penalties, or cause a game to be forfeited shall receive an “F”. Any team that does not have the required number of players present at the scheduled game time will receive an “F”.Incidents, which violate the Code of Student Conduct, will be referred to UTSA Judicial Affairs for investigation. Incidents with Faculty or Staff will be referred to UTSA Human Resources.

DISCIPLINE

The team captain of a team that receives a “D” or “F” rating must meet with the Assistant
Director of Intramural Sports prior to his/her team’s next game.If a player is ejected from the game for any reason:
Ejected Player consequences

Team will be automatically deducted two (2) sportsmanship letter grades.

Ejected player mustleave playing area (out of sight and sound).

Ejected player may not participate in any Intramural Sports or activities(including watching), until they have met with the Assistant Director of Intramural Sports, Megan Morris, or have been officially reinstated.

Mustcontact Megan Morris, Assistant Director of Intramurals, to set up a meeting to determine what action should be taken.

It is the responsibility of the ejected player to schedule the reinstatement meeting.

Ejected player is ineligible until meeting has taken place.

Ejected player will face a minimumone(1) game suspension from all Intramural activities.

If necessary, ejected player might be referred to Judicial Affairs for further disciplinary actions, and be suspended indefinitely from Intramural Sports and Campus Recreation participation.

If the ejected player does not think the Assistant Director of Intramural Sports decision is fair, he/she may appeal by scheduling an appointment with the Associate Director of Campus Recreation. Appeals must be made within 48 business hours of the Assistant Director of Intramural Sports disciplinary decision.

If the official or supervisor believes it is in the best interest of the program to stop a game, he/she may do so.

The Intramural Staff reserves the right to indefinitely suspend any participant or team from intramural competition for behavior detrimental to the mission and purpose of Campus Recreation or UTSA. If a player is found to have played on two teams:
.
Consequences for Playing on Two (2) Teams:

Player will be permitted to play on the firstteam he/she signed in and played for.

Both teams will be notified of the player violation.

The second team the player participated with will be deducted one (1) sportsmanship letter grade.

Player will receive a minimum of one (1) game suspension.
In case of an illegal player found participating on a team:

Illegal Player Consequences
Team in violation will receive a loss, and opposing team will receive an automatic win.
Team in violation will also receive an automatic C sportsmanship rating.
Second offense will result in the team being eliminated from the league.
Both teams will be notified of illegal player violation.
Illegal player is not permitted to play any Intramural sports or activities.
An Illegal player consists of a person who isnot currently enrolled at UTSA with a minimum of one (1) credit hour
.
Faculty/Staff:

Must have a Campus Recreation membership in order to participate in Intramural
Sports.
.
Faculty/Staff must also present their UTSA ID at each game.

Teams found in violation will be deducted one (1) sportsmanship letter grade for
each violation
.
PROTEST:

A team captain may only protest eligibility before the game begins or at the time the
Person whose eligibility is in question enters the game.
The team may only protest a rule interpretation or eligibility and NOT a judgment call. A timeout must be utilized in order to protest. If the protest is upheld the time-out is not charged to the team.
A protest must be filed with the Intramural Supervisor on duty before the ball has been snapped for the next play. Once the ball has been snapped, teams can no longer protest the previous play.
If the protest cannot be decided, that game will continue under protest and will be
decided by the Assistant Director of Intramural Sports the next working day.
All protests during the playoffs will be decided by the Intramural Supervisor/Coordinators.

St. Louis Senior Olympics

Water Volleyball Rules

Players 9 per team, co-ed
Age ranges 50-64, 65-74, 75+
Women Minimum 4
Court Size 41’8” x 20’10”
Pool Depth 4 ft.
Ball Size 24” inflatable beach ball
Net height 4 ft. from deck
Water temp. 85-86 degrees
Boundaries A ball that hits the net is considered still in play (this includes serving)
A ball that hits the back line is considered out
A ball that hits the side of the pool is considered out
A ball that hits the ceiling is considered out
A ball that hits the net pole is considered out
Players cannot touch or cross under the net at any time
Time Limit Event Staff may adjust game times to ensure participation of all teams.
Serving Server may move up to a line within 10 feet from the net while serving
A serve is defined as any strike made with the hand.
Throws/pushes are not allowed.
A serve must make it over the net. Net serves are considered still in play.
Returning A team may employ an unlimited number of hits when returning a volley.
The same player may make multiple consecutive hits on the ball.
No catching, lifting, holding or throwing allowed (at the ref’s discretion)
Scoring Rally score. Play to 15 points. Win by 2 points.
Spiking From the front row only. No reaching over the net
Rotation Server goes to the front line,then zig-zags back in an S-pattern.
A minimum of four women must be inrotation for each team at all times.
If a player rotates out, he must be replaced by a player of the same gender.
Substitution Server exits, substitute enters rotation in his/her place
Tie Breaker
In case of a tie in Round Robin tournament, most wins declares the winner. If a tie persists, most points score in all Games.

Co-ed Water Volleyball Rules
Co-ed Competitive Volleyball Rules
O.V.A. Rules apply, except for:
• The game will be played in the middle third of the pool with the bulkhead and a buoy line marking each end and lane lines marking the side boundaries.
• No person may play for more than one team or in more than one league.
• No player may be added in the final week of league play.
• To be eligible to compete in the finals, you must have competed in 2 games.
• Five players is the minimum number of players needed to play. You can only have a maximum of three of each gender in the pool at a time.
• Players must serve from the back of the court (the buoy line or the bulkhead). If the serve hits the net but is still in play on the opponents side, it is a live ball.
• There is no Libero player.
• Varsity players may not play until their league is complete (including playoffs). Teams with current varsity players must compete in Competitive ‘A’.
NOTE: Any player consistently practicing with a current varsity/club team is considered to have varsity status for that year only.
• Games will be timed (rather than scored to 25.) A point is awarded to a team on every serve. Should time expire when the game is tied, play will continue until another point is won by one of the teams.
• It is a point or loss of serve if a player:
– contacts the net while playing the ball, or
– steps over the line dividing the courts.
• A player may pass over the plane of the net ONLY in the following situations:
– on a follow-through when spiking, or
– to block opponent’s shot ONLY AFTER the opponent has contacted the ball.
• During the course of play, the ball may be played by any part of the body.
• A player may not make two consecutive plays of the ball except where the player has contacted the ball on a block, then the player may hit it a second time.
• Every participant must have proper attire for the pool to be able to play (no outdoor/street clothing).
• Each team is allowed one time-out per game. These time-outs will be 20 seconds long. Any player on the team may call this time-out. No time-outs may be called in the last 2 minutes of the game.
• PROFANE LANGUAGE/GESTURES & UNSPORTSMANLIKE BEHAVIOUR directed at an official or player will be dealt with as follows:
FIRST OFFENSE: suspension for remainder of game, meet and/or tournament.
SECOND OFFENSE: expulsion from that sport for remainder of year.
• Only the captain or assistant captain may address an official. When addressing an official, the captain i expected to be courteous. The penalty for any other player addressing an official or directing remarks at them, will be loss of one point/or service.
• Default score is 20-0

Water Volleyball Rules

General Information

All participants must present a valid ID.

Each teamshould start with (4) players, (2) Males & (2) Females.

Game Information

All matches will consist of the best two out of three games.

All games will be rally scoring: Rally scoring means a point is won on each serve, no
matter who served the ball.

Games are played to 25, MUST win by 2. The tie-breaking game is played to 15 win
by 2 with a cap of 17.

A coin toss will determine the choice of court or service. The team that does not
serve first in game one, will start the serving process in game two. Teams must also
switch sides between games. A coin toss will also be conducted for game three.

Two time-outs per game. An additional time out is also awarded if the score is 24

24.
Play on the ball

Maximum of (3) contacts: Each team is allowed a MAX of three successive contacts
of the ball in order to return the ball to the opponent’s area. (A block is NOT
considered to be one of the three contacts).

Contacted Ball: A player who contacts the ball shall be considered as playing the ball.

Contact of the Ball with the Body: The ball may be hit with any part of the body on
or above the waist, but cannot come to rest visibly on the body. If the
ball hits below the waist it becomes “dead.”


Illegal Hit: A double hit occurs when a player illegally contacts the ball twice in
succession or the ball rebounds from one part of the body to another on a single
attempt to play the ball
.

Simultaneous Contact by the Opponents: If the ball is simultaneously contacted by
two opponents, then the team on whose side the ball falls into shall have the right
to play the ball three times. Also, if the ball is held simultaneously by two opposing
layers, it is a double fault and the official will direct a replay.


Net Play: A ball contacting and crossing the net shall remain in play provided contact is entirely within the playing area. (Exception

A service hitting and not clearing the net results in a dead ball and asideout).

Net Foul: A net foul occurs while the ball is in play and a player contacts any part of
the net (includes the cable attachment). It is NOT a foul when a player’s hair touches
the net or the force of the ball hit by an opponent pushes the net or
net cables into the player. Also a net foul occurs when there is interference by a player who makes contact with an opponent who is making a legitimate effort to play the ball.

Screening: A screen is an intentional act, which obstructs the receiving play
ers’ view
of the server or flight of the ball from the server. Screening includes the server being
hidden behind a group of two or more teammates who are standing in an erect
position and the ball is being served over a member of the group. A screen also includes a player with hands extended clearly above the height of the head or with
arms extended sideways at the moment of the service if the serve passes over the
player(s).

Service of the Ball

The server must wait for the official to blow the whistle and motion prior before the
serve may be attempted. If the ball is served before the beckon, a re0serve shall be
called.

If the serve hits the net and falls inside the non-serving team’s court, then the ball is
ruled in play. If the serve hits the net and does NOT fall inside the non-serving
team’s court, then it is considered to be illegal and a point will be awarded to the non-serving team.

The server has (5) seconds to make a legal serve. The server may toss and catch a
bad toss as long as no swinging motion had been made to attempt to serve. The
server is allowed only one re-serve per term of service.

An “in-
bounds” ball is one that hits the water within or on the lane lines/ropes that
make the boundaries of the court. The ball is “out of bounds” if it hits the water
outside the lane lines/ropes that makes the boundaries of the court, the pool deck
or any object on the pool deck
INTRAMURAL COED WATER VOLLEYBALL (4 vs 4) RULES


Sport Director: Nathan Pick, ndpick@iastate.edu
or 515-294-4186

All games will be played in the State Gym Pool in the lap lanes.
The pool is shallow (3 feet) and has warm water.

PLAYER ELIGIBILITY:

ISU studentswho have paid the current Activity and Service Fee
(Recreation included) are eligible to participate in the Intramural Sports Program with their valid ISUCard. All ISU students are assessed the Activity and Service Fee with a few exceptions. Examples of some of the exceptions: APP students, noncredit internships and co-ops, distance education courses, etc. You may
check your U-Bill online to see if you have paid the Activity and Service Fee. If you have not been assessed the fee and want to participate, you may pay the fee at the Registrar’s Office in Beardshear Hall.
Recreation Pass Holders (Spring 2013 and Annual 2012-13) are eligible to participate in the Intramural

Sports Program.

Players may play on only one team. Anyone caught playing on multiple teams
may result in both teams being dropped from the intramural event
.

All scoring will be rally scoring. Each match will be the best 2 of 3 games.
Games 1 and 2 will be played to 25 points with no cap (must win by 2). If a third
game is needed it will be to 15 points with no cap (must win by 2). In the third
game, teams will switch sides when one team has 8 points. Players should stay
in their same positions.

Rescheduling will be extremely limited due to the amount of time and pool space
we have to play. Schedules will be made based on conflicts team captains
entered during registration. We will try to accommodate conflict requests to the
best of our ability, but sometimes it isn’t possible to accommodate every team.

Recreation volleyball rules will be used –which means all hits are legal except throwing and catching of the ball.

SERVES:
May use 1 or 2 hands to hit the ball; because of the water, underhand
serves won’t be possible.

Teams consist of 4 players (2 male and 2 female). Teams may have as many
substitutes as they wish. To add players to your roster, just bring them to the
game.
A team must have a minimum of 3 players to start a game and each gender must be represented. Males and females alternate positions on the court.

Legal playing combinations are 2 &2 or 2 & 1. 3 & 1 is NOT a legal playing combination.

The IM program will provide volleyballs. There will be an IM supervisor to keep
the score. Teams will officiate their own games. If there is disagreement on a
call, then we willreplaythat point (same person serves again).


Proper swim attire should be worn. T-shirts and shorts are okay. No cut-
offs. Any jewelry that is deemed potentially harmful (dangly or hoop earrings, etc.
) will be required to be removed before that participant is able to play.
Determinations on acceptable/unacceptable items will be made by the intramural staff.


SUBSTITUTION
May rotate in or just say “sub” and enter the area quickly.

If the ball hits the ceiling, it is out of bounds. Please do not hit theball wildly during warm-ups or during the game.

There are no automatic side-outs if a team is short players.

Players may not reach over the top of the net and the net may not be touched at
any time. Our netequipment is very fragile…so we must protect it.

Both sexes do NOTneed to hit the ball before it is returned.

No splashing toward the opponents is allowed.

As in regular volleyball, 3 hits per side (doesn’t include blocks).

A serve that hits the net and goes over to the opposing side is legal
.

A maximum of 1 minute between games (switch sides).

FORFEITS
–a $20 fine will be assessed to the team captain if your team doesn’t
show up to its scheduled game time without prior notification. Email or call
Nathan Pick (ndpick@iastate.eduor 294-4186).

Water Volleyball Club Operating Procedures and Game Rules
As of November 5, 2012

Facilities use rules and regulations: The Water Volleyball Club, hereafter referred to as “The Club”, will operate in compliance with the Spruce Creek Golf and Country Club (SCGCC) Charter Club Rules, Regulations and Procedures and the SCGCC Facilities Use, Rules and Regulations.
Method for recording attendance: Whenever in attendance, the Club Secretary will note the number of members and non-resident guests participating. If the Club Secretary is not there, any other Club Officer or Rule’s Committee member will note the number in attendance, and give this number to the Club Secretary to include in the monthly participation report to the Activities Director.
Who is in charge of the day’s play: One or more individuals designated by the Board, and known as the Team Captains, (November 4, 2012) will be in charge of the day’s play — and will make every effort to set up the individual teams in as equal a manner as possible in terms of skill levels of each team. This is necessary to ensure the enjoyment of all players.
Playing schedule: The Club’s playing schedule must be officially approved by the Fitness Center Director. The schedule will be posted on the Club’s website and in the monthly “Fountain” publication.
Set up, take down and storage of equipment: All members are encouraged to assist with the set up, take down and storage of the volleyball equipment.
Charter Club lending policy: The Club does not have any exclusive use property to lend. Any future equipment purchased using Club funds will not be available for lending.
Charter Club Guest Policy: All play is open and inclusive. All guests who wish to participate in the water volleyball activity will be treated the same as resident members of the Club. However, in accordance with the SGCC CPAC August 7, 2006 Guest policy, Section 3.2B(1), a non-resident guest’s presence will not prevent any SCGCC resident access to the activity.
Shared Facility: Since the water volleyball court occupies approximately one quarter of the total Peninsula pool area, the remainder of the pool is available for resident use while the Club’s water volleyball activities are in progress. The Club members will make reasonable efforts to minimize disruptions to other users of the Peninsula pool. However, it should be understood that if there is laughter, cheering, arguing, and stray volleyballs, these issues are inclusive to our game of water volleyball.
Game Rules:
A. Participation:
1. Setting up the teams to ensure fair and equal play: One or more individuals designated by the Board, and known as Team Captains, (November 4, 2012) will be in charge of the day’s play and will make every effort to set up the individual teams in as equal a manner as possible in terms of skill levels of each team. If there is an uneven number of people playing, the team playing on the deep side will have the extra player. When changing sides, the team captain may designate a different person; this will ensure that the same person does not have to play only on the deep side and will allow the team captain to even out the teams. (November 4, 2012). If there are 12 or moe people playing both teams, team captain may assign the extra person to either side. This will assist the captain to meet the mandate of “setting up the teams to ensure fair and equal play”. (November 4, 2012)
2. Maximum number of players per team: The maximum number of players will be limited to twelve (12) people per team; that is, three rows consisting of 4 people each row, for a total of 24 people for two teams.
3. Once game has started with eight (8) or more players on each side, late arriving players begin play with the next game. (March 13, 2011)
4. Ensuring that all may play, even if maximum number of people desiring to play exceeds 24: The following rotational procedure will be in effect if the number of people desiring to play exceeds 24:
The 12-person team will rotate in a Z formation, wherein the last person on the team who served, will move to the far left in the front row. The person who is next in line to serve will leave the court (exit the playing area) and the first person waiting to join the game will come in and immediately serve the ball. The process will be repeated for each player waiting to come in, including those people who have previously served and left the playing area. Note that if there are two “new” people waiting to play, one will go to one team and one to the opposing team.
B. Scoring/Serving/Hitting the Volleyball:
1. Who may score and location of server: A point is scored on each serve (play) regardless of which side served the ball (straight/rally scoring). (March 13, 2011). The server will serve the ball from the right back corner area of the court to any area on the opponent’s side of the court. New: 10/26/08 – The team playing on the deep side will serve first; after the first game, the losing team will serve first.
2. How a point is scored: A point is scored by either side when a side fails to return the ball within the legal boundaries of the opposing team’s court; i.e., the ball is not returned; the ball is hit out of bounds; or the opposing team commits a rules violation, (Straight/Rally scoring) (March 13, 2011).
3. Game Win: The first team to score 21 points wins the game, providing they have won by two points; i.e., if score is 21/20 — game continues until one teams goes ahead by two points — 22/20.
4. Announce score prior to serving: The server is required to announce the score – by identifying his/her own team’s score first and then the opposing team’s score. This is to ensure that everyone is aware of the score, thereby lessening unnecessary disputes over the correct score, and to alert everyone of the upcoming serve.
5. Hitting the Volleyball: There is no limit to the number of times that one person or one team may hit the ball prior to it being hit over the net to the opposing team.
6. Spiking the Ball: Spiking is allowed but the person spiking the ball may not break the plane over the net with his/her hand.
7. Mercy Rule: No more than five (5) consecutive points may be scored at one given time by a team, at which time the serve then reverts to the opposing team.
C. Boundaries:
Width: The upper concrete edges of the pool denote the maximum width boundaries and as such, are considered out-of-bounds if the volleyball strikes this portion of the pool. It is also considered out-of-bounds if the ball strikes the net poles.
Length: The length boundaries are marked with a rope and float marker. If the volleyball touches any portion of this rope/float marker or front of the ball corral (March 13, 2011), the ball is considered to have landed in bounds.
Vertical limit (applicable to the indoor pool): If the volleyball touches the ceiling or any structure attached to the ceiling (i.e., pipes), the ball is considered to be out of bounds.
Boundary Call/Dispute: Since the Club does not use referees or other officials, the team whose side of the court the ball landed will make

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